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Character Creation Guidelines

  • Writer: Jay
    Jay
  • May 1
  • 2 min read

Physical & Mental Disabilities

EITM allows characters to have physical or mental disabilities, but these roles must be portrayed respectfully. Proper research and sensitivity are essential to avoid harmful stereotypes.

  • Prohibited Actions:

    • Playing into harmful stereotypes will result in your character's removal and a warning. Repeated violations will lead to a ban.

  • Examples of Disabilities:

    • Physical: Blindness, deafness, missing limbs, nerve damage, diabetes.

    • Mental: Anxiety, depression, OCD, ADHD, bipolar disorder.

Sustaining Disabilities in Roleplay:

  • Permanent disabilities can be acquired in-roleplay through healing tickets by requesting a roll for permanent damage after an injury.

  • Avoid labeling specific mental disorders (e.g., ADHD, bipolar) in roleplay since cats wouldn’t know these terms. Using them OOC is acceptable.

Scars

Scars can be added to your character at any time but must have a story-based explanation, particularly for larger scars.

  • Scar Types:

    • Small Scars: Minor, visible marks from skirmishes or accidents.

    • Medium Scars: Noticeable scars from significant wounds, such as animal bites or weather injuries.

    • Large Scars: Dramatic scars that tell a story of survival against considerable odds.

Acquiring Scars in Roleplay:

  • Scars occur only at the player's discretion. If you want your character to have a chance of scarring after an injury, request it in your healing ticket.

Accessories

Accessories can add personality to your character but must have a roleplay reason for their existence.

Free Accessories:

  • Nature Items: Leaves, small flowers, feathers (not worn around the head), pebbles, grass twine, etc.

  • Twoleg Items: Yarn, buttons, colorful thread, small charms, fish hooks, etc.

Restricted Accessories (Require Permission):

  • Nature Items: Animal skulls, branch crowns, bouquets of herbs, twisted vines, etc.

  • Twoleg Items: Ribbons, large fabric pieces, lockets, dyed feathers, etc.

Certain items may require a MapleClan Sapweaver to create.

Character Identity

  • Characters can have any gender identity, pronouns, or sexuality.

  • Breeding: For breeding purposes, let staff know whether your character was AMAB or AFAB. This information can remain private upon request.

Relationships

  • Romantic Relationships:

    • Must be within appropriate age ranges (e.g., apprentices with apprentices, warriors with warriors).

    • Apprentices cannot have relationships with warriors.

    • Minors cannot roleplay romantic relationships with adults.

  • Forbidden Romances:

    • Cross-clan, outsider, or medicine cat relationships are allowed but come with in-game consequences, such as exile or other punishments.

    Current Status: Check with Staff

Backstories

EITM accepts diverse backgrounds, such as HalfClan, outsider, or kittypet origins, as long as they hold weight in roleplay and contribute to the narrative.

  • Be prepared for other characters to react negatively to certain backstories. This adds to the lore but is strictly in-character and not personal.

Current Status: Check with Staff

NPCs (Non-Playable Characters)

NPCs enhance player characters’ stories by providing context and background but are not developed as full characters.

  • NPC Guidelines:

    • NPCs are tools for enriching a player character’s narrative (e.g., mentors, parents, siblings).

    • NPCs cannot introduce significant lore changes or have independent backstories.

    • They will not appear in the Masterlist or Clan Allegiances.

Server Characters

Server characters are owned and managed by the server administration and fill essential roles that NPCs cannot.

  • Purpose:

    • Examples include queens who care for kits without active parents.

    • Unlike NPCs, server characters have defined roles, personalities, and backstories.

  • Current Status:

    • Permanent queens are the primary server characters, with two in each clan to care for unparented kits.


 
 
 

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